It takes elements from platformers, shooters, and puzzle games and mixes them together in a blend that sees you exploring a volcano one minute before ascending a wall of crystals the next. Journey to the Savage Planet is looking already to be a playful, intriguing sandbox that doesn't take itself too seriously. For the most part, though, the gaumless little chicken-like aliens posed no threat, and you could either let them be or slap them about for maximum giggles. Only a few of the creatures we came across in this demo were actually hostile, as there was another one that rolled towards us, forcing us to dodge out of the way and shoot the fragile sacs on its tail. If we fell off we had to grapple back up to the boss' level, and unfortunately time was called on the demo before we had the chance to best this foe.
It's a simple setup, and as Hutchinson said to us back during GDC, this isn't a shooter by trade, so don't expect to be diving into cover and popping headshots very often.Īfter we'd clambered up the crystals we were greeted by a boss battle of sorts, as a creature blocked the door in front of us and was sending out shockwaves we had to jump over, except the floor was made out of pillars with harmful liquid underneath. Straight away we toy around with the controls and realise to our amusement that you can slap with a push of LT (we used an Xbox controller on PC), with the small pistol in your right hand being fired with RT. The action plays out from a first-person perspective. You may be short on equipment and experience, but good luck Play with a friend Play solo or online with a friend. The company wants you to chart the planet you're on and collect data, but you soon realise that this rock isn't as devoid of life as you were told it would be, and your objectives start getting broken down into smaller ones. WELCOME TO THE PIONEER PROGRAM As the newest recruit of Kindred Aerospace - The 4th best interstellar space exploration company - Your job is to determine if the planet ARY-26 planet is fit for humans. It was the same level as the GDC demo that we experienced first-hand in LA, and this put us on a planet as an employee of Kindred Aerospace. At E3, however, we got the chance to get our hands on a controller and try it out for ourselves, to see the proof within the pudding. Still Life - capture the inanimate, mundane and overlooked elements that make the game world what it is.Īrchitectural - find ways to photograph the buildings in various states of build, decay and renewal.At the Game Developers Conference (GDC) earlier this year we got a hands-off remote session looking at Journey to the Savage Planet, a game coming from Typhoon Studios that's being made by veteran developers across the industry and spearheaded by former Ubisoft developer Alex Hutchinson.
Sports - capture sporting moments, including not only players, but the crowd and coaches. There are 6 achievements worth a total of 280. We have just picked up new achievements for Journey to the Savage Planet. Photojournalism - create a photo diary of the events of the game to be annotated later.įashion - document the different outfits and wardrobe styles your character chooses. Hot Garbage DLC for Journey to the Savage Planet adds six new achievements. Portraiture - capture images of the people you meet. Some families have tasked their expert players with capturing a certain type of photograph as they play: This means you can take really beautiful and engaging pictures in the games you play. Beyond this, many games offer a Photo mode that allows you to freeze the action and take control of the camera - even letting you control effects, depth of field and shutter speed in some cases. At a rudimentary level this allows you to take pictures of your adventures. All modern video game consoles enable you to capture an image of the screen. Photography is one aspect of this as Paul Buttle recently highlight on Twitter. This means that you can often put video games to unusual uses. However, because games are open to the player, how you play, the direction you move and what you do in the game is up to you.
The spaces and places that video games create are often designed with a particular interaction or way to progress through them.